Search results for "Motion sickness"

showing 10 items of 33 documents

The best way to assess visually induced motion sickness in a fixed-base driving simulator

2017

Abstract Objective Driving simulator usage is becoming more widespread, yet many users still experience substantial motion sickness-like symptoms induced by optical flow, called visually induced motion sickness (VIMS). The Fast Motion sickness Scale (FMS) allows for continuous on-line assessment of VIMS. Using mixed models for ordinal data, this study investigated how to optimally analyze FMS data, and then used the resulting models to examine the development of symptoms over time in detail. Additionally, the study explored the impact of specific VIMS-inducing road elements. Methods Twenty-eight healthy young adults without prior simulator experience completed six courses on two days in a f…

030110 physiology0301 basic medicineOrdinal dataMixed modelmedicine.medical_specialtyComputer science05 social sciencesDriving simulatorOptical flowPoison controlTransportationAdaptation (eye)medicine.diseaseInterval Scale03 medical and health sciencesMotion sicknessPhysical medicine and rehabilitationAutomotive Engineeringmedicine0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulationCivil and Structural EngineeringTransportation Research Part F: Traffic Psychology and Behaviour
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The effect of visual motion stimulus characteristics on vection and visually induced motion sickness

2019

Abstract Several factors contribute to the likelihood of experiencing illusory sensations of self-motion (i.e., vection) in Virtual Reality (VR) applications. VR users can also experience adverse effects such as disorientation, oculomotor issues, or nausea known as visually induced motion sickness (VIMS). The goal of the present study was to systematically investigate three characteristics of visual motion stimuli—speed, density, and axis of rotation—and how they relate to both vection and VIMS. Two experiments were conducted. In Experiment 1, a stereoscopic stimulus containing a star field of white spheres on a black background was presented to 21 participants. The stimulus contained linea…

030110 physiology0301 basic medicinemedicine.medical_specialtyStimulus (physiology)Audiologymedicine.diseasehumanitiesVisual motionHuman-Computer Interaction03 medical and health sciences0302 clinical medicineMotion sicknessHardware and ArchitectureSensationmedicineElectrical and Electronic EngineeringCurvilinear motion030217 neurology & neurosurgeryMathematicsDisplays
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Pleasant music as a countermeasure against visually induced motion sickness.

2013

Visually induced motion sickness (VIMS) is a well-known side-effect in virtual environments or simulators. However, effective behavioral countermeasures against VIMS are still sparse. In this study, we tested whether music can reduce the severity of VIMS. Ninety-three volunteers were immersed in an approximately 14-minute-long video taken during a bicycle ride. Participants were randomly assigned to one of four experimental groups, either including relaxing music, neutral music, stressful music, or no music. Sickness scores were collected using the Fast Motion Sickness Scale and the Simulator Sickness Questionnaire. Results showed an overall trend for relaxing music to reduce the severity o…

AdultMaleEngineeringmedicine.medical_specialtyRelaxationMotion SicknessPoison controlPhysical Therapy Sports Therapy and RehabilitationHuman Factors and ErgonomicsAudiologybehavioral disciplines and activitiesYoung AdultSex FactorsSurveys and QuestionnairesInjury preventionmedicineHumansSafety Risk Reliability and QualityEngineering (miscellaneous)Music Therapybusiness.industryAdvertisingbiochemical phenomena metabolism and nutritionbacterial infections and mycosesmedicine.diseaseScale (music)humanitiesCountermeasureMotion sicknessGender effectSimulator sicknessFemaleFast motionbusinesshuman activitiesMusicApplied ergonomics
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Motion sickness induced by otolith stimulation is correlated with otolith-induced eye movements

2008

International audience; This article addresses the relationships between motion sickness (MS) and three-dimensional (3D) ocular responses during otolith stimulation. A group of 19 healthy subjects was tested for motion sickness during a 16 min otolith stimulation induced by off-vertical axis rotation (OVAR) (constant velocity 60 degrees /s, frequency 0.16 Hz). For each subject, the MS induced during the session was quantified, and based on this quantification, the subjects were divided into two groups of less susceptible (MS-), and more susceptible (MS+) subjects. The angular eye velocity induced by the otolith stimulation was analyzed in order to identify a possible correlation between sus…

AdultMaleEye MovementsRotationgenetic structuresMotion SicknessStatistics as TopicMotion PerceptionStimulationNystagmus050105 experimental psychologyOtolithic Membrane03 medical and health sciences0302 clinical medicineNystagmus PhysiologicmedicineHumans0501 psychology and cognitive sciencesOtolithVestibular systemmedicine.diagnostic_testbusiness.industryGeneral Neuroscience05 social sciencesEye movementReflex Vestibulo-OcularElectrooculographyAnatomymedicine.diseaseElectrooculographyMotion sicknessmedicine.anatomical_structureHead Movements[ SDV.NEU ] Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Reflex[SDV.NEU]Life Sciences [q-bio]/Neurons and Cognition [q-bio.NC]Femalesense organsmedicine.symptombusiness030217 neurology & neurosurgeryNeuroscience
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Axis Rotation and Visually Induced Motion Sickness: The Role of Combined Roll, Pitch, and Yaw Motion

2011

A well-known phenomenon in aviation and in virtual environments such as simulators or computer games is motion sickness (MS). The amount of sensory conflict is thought to be responsible for the severity of MS, which should increase with the complexity of the simulated motion. The focus of the present study is on the direction and complexity of simulated body rotations in the genesis and severity of visually induced MS. The methods utilized for this study are as follows: Three simulated rollercoaster rides including translational movement in the fore-aft axis and additional rotational motion either in pitch only, along the pitch and roll axes, or in pitch, roll, and yaw were generated. The a…

AdultMaleProjection screenVisual perceptionRotationMotion SicknessMovementSeverity of Illness IndexFlight dynamicsmedicineHumansComputer visionVerbal Rating ScaleSimulationMathematicsAnalysis of Variancebusiness.industryPublic Health Environmental and Occupational HealthRotation around a fixed axisVideotape Recordingmedicine.diseaseMotion sicknessVisual PerceptionSimulator sicknessFemaleArtificial intelligenceFast motionbusinessAviation, Space, and Environmental Medicine
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Integration of sensory information precedes the sensation of vection: a combined behavioral and event-related brain potential (ERP) study.

2014

Illusory self-motion (known as vection) describes the sensation of ego-motion in the absence of physical movement. Vection typically occurs in stationary observers being exposed to visual information that suggest self-motion (e.g. simulators, virtual reality). In the present study, we tested whether sensory integration of visual information triggers vection: participants (N=13) perceived patterns of moving altered black-and-white vertical stripes on a screen that was divided into a central and a surrounding peripheral visual field. In both fields the pattern was either moving or stationary, resulting in four combinations of central and peripheral motions: (1) central and peripheral stripes …

AdultMaleTime FactorsMotion Sicknessmedia_common.quotation_subjectMotion PerceptionSensationSensory systemElectroencephalographyStimulus (physiology)Behavioral NeuroscienceYoung AdultPerceptionSensationmedicineReaction TimeHumansEvoked PotentialsKinesthesismedia_commonNeural correlates of consciousnessCommunicationAnalysis of Variancemedicine.diagnostic_testbusiness.industryBrainElectroencephalographymedicine.diseaseIllusionshumanitiesVisual fieldMotion sicknessFemaleVisual FieldsbusinessPsychologyNeuroscienceBehavioural brain research
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Effects of Visually Induced Motion Sickness on Emergency Braking Reaction Times in a Driving Simulator

2019

Objective: The study explores associations of visually induced motion sickness (VIMS) with emergency braking reaction times (RTs) in driving simulator studies. It examines the effects over the progression of multiple simulated drives. Background: Driving simulator usage has many advantages for RT studies; however, if it induces VIMS, the observed driving behavior might deviate from real-world driving, potentially masking or skewing results. Possible effects of VIMS on RT have long been entertained, but the progression of VIMS across simulated drives has so far not been sufficiently considered. Method: Twenty-eight adults completed six drives on 2 days in a fixed-base driving simulator. At f…

AdultMaleTime-varying covariateAutomobile DrivingMotion SicknessComputer scienceHuman Factors and ErgonomicsYoung AdultBehavioral Neuroscience0502 economics and businessReaction TimemedicineHumansDriving simulationComputer Simulation0501 psychology and cognitive sciences050107 human factorsApplied PsychologySimulation050210 logistics & transportation05 social sciencesDriving simulatormedicine.diseaseMotion sicknessSimulator sicknessFemaleEmergencies
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Dependence of motion sickness in automobiles on the direction of linear acceleration.

1982

Thirty-eight normal volunteers were tested in an ambulance car while being accelerated in one of the following positions: (1) sitting upright facing forward in the car, (2) lying supine on a stretcher head forward, (3) supine position head backward. Consecutive short periods of negative horizontal acceleration (0.7–0.95 g) were achieved by brisk braking manoeuvres of the car, followed by weak reacceleration (0.15 g). Motion sickness symptoms were observed and recorded after each experiment using a special motion sickness scaling index which was weighted according to the strength of any particular symptom. The results indicate that horizontal linear acceleration in a car, such as experienced…

AdultMalemedicine.medical_specialtyAutomobile DrivingSupine positionAdolescentPhysiologyMotion SicknessAccelerationPosturePoison controlCar SicknessPhysical medicine and rehabilitationSitting uprightPhysiology (medical)medicineLinear accelerationHumansOrthopedics and Sports MedicinePhysicsPublic Health Environmental and Occupational HealthGeneral MedicineHuman physiologyMiddle Agedmedicine.diseaseNormal volunteersMotion sicknessFemalehuman activitiesEuropean journal of applied physiology and occupational physiology
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Clinical verification of a unilateral otolith test.

1992

Abstract In a previous study13 we reported promising results for a new test to differentiate in vivo unilateral otolith functions. That study pointed to a need for further validation on known pathological cases. In this presentation we will detail the results gathered on a group of clinically verified vestibular defectives (verum) and a normal (control) group. The subjects in the verum group were former patients of the ENT clinic of the university hospital. These subjects had usually suffered from neurinoma of the VIIth cranial nerve or inner ear infections. All had required surgical intervention including removal of the vestibular system. The patients were contacted usually two or more yea…

AdultMalemedicine.medical_specialtyRotationAerospace EngineeringVestibular lossOtolithic MembraneTask Performance and Analysisotorhinolaryngologic diseasesmedicineHumansPathologicalOtolithAgedVestibular systembusiness.industryMiddle AgedVestibular Function TestsUniversity hospitalProprioceptionTest (assessment)Surgerymedicine.anatomical_structurePostoperative diagnosisEar InnerMedical trainingFemalesense organsDisease SusceptibilitySpace Motion SicknessbusinessActa astronautica
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Genre-dependent effects of 3D film on presence, motion sickness, and protagonist perception

2016

Do the increasingly popular 3D movies change how we perceive the content of the movie? We presented short (3.21 min) film sequences to observers equipped with shutter glasses. Three genres (horror, action, and documentary) were crossed with three between-subjects viewing conditions (director’s 3D, artificial 3D, and 2D). Observers had to rate how the film impressed them in terms of arousal, motion sickness, presence, and immersion. They also judged the personality, attractiveness, and intelligence of the protagonist in all viewing conditions. Not surprisingly, horror films produced more arousal and presence than action films. Documentaries scored lowest on presence. Action movies produced t…

AttractivenessMultimediamedia_common.quotation_subject05 social sciencescomputer.software_genremedicine.disease01 natural sciences050105 experimental psychologyFilm genre010309 opticsHuman-Computer InteractionMotion sicknessHardware and ArchitectureAestheticsPerception0103 physical sciencesmedicine0501 psychology and cognitive sciencesElectrical and Electronic EngineeringThree dimensional televisionPsychologycomputermedia_commonDisplays
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